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Top Projects:
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1
| Name |
Just a Casino for Palm, Pocket PC, Symbian |
| Platform/OS |
Palm OS, Symbian OS (Series 60), PocketPC/ Windows Mobile 2002 - 2005, Windows 98/NT/2000/XP (client side); Windows 98/NT/2000/XP(server-side) |
| Language |
C++ (Server side, Pocket PC, Palm, Symbian), Java2 (Desktop client) |
| Tools |
Visual Studio .NET (Server side), Visual Studio Embedded (Pocket PC), Metrowerks Code Warrior 9.0 (Palm), Visual C++ 6.0 (Symbian) |
| Category |
Games |
| Summary |
Online casino software for Palm, Pocket PC, Symbian |
| Description |
Unlike ordinary online casino, Just a casino primarily targets owners of mobile devices with wireless technology support (Palm, Pocket PC, mobile phones with J2ME support). Users can play traditional casino games directly on their handheld devices and cell phones with Internet connection instead of personal computer. |
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| Name |
meBubbles |
| Platform/OS |
J2ME-enabled mobile phones (MIDP 1.0) |
| Language |
Java |
| Tools |
MS Visual Studio 6.0 |
| Category |
Games |
| Summary |
One of the variants of a logic game "Balls", it combines both logic features of the original, and simplified mode of the game for fans of arcade |
| Description |
The goal of the game is to shoot from gun with colored balls and clear field. If fired ball collides more than 2 balls of the same color then these balls disappear. The player will get points for all fires which hit target.
From time to time ball field moves down toward gun. As soon as the first ball touches the gun, the player will lose. In case if the player has cleared all field, you are the winner.
There are two game modes - Classic mode and Puzzle mode.
In Classic game mode the field is filled with balls randomly, besides this from time to time new balls appear in the top of the field. From many difficulties there is a chance to be rescued by special prize balls, which become a pleasant surprise for anyone.
In Puzzle game mode the player should pass through the game level, created by the authors; if the player has made it then he will have won.
In both game modes it is possible to choose one of three levels of difficulty that makes possible to play our game both by the adults and the kids who use mobile phones. Easy controls and perfect design make it much better |
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| Name |
Real Poker Online |
| Platform/OS |
crossplatform (Java, J2EE) |
| Language |
Java 2 Standard Edition 1.4, Java 2 Enterprise Edition 1.3 |
| Tools |
Eclipse IDE, Ant, JUnit, XDoclet, Hibernate JDO, Tapestry Web Application Framework, Hessian RPC, Sun ONE J2EE 1.3 certified application server. Firebird RDBMS, Tomcat |
| Category |
Games |
| Summary |
Online Poker software |
| Description |
The purpose of this project was to make it possible for users to play Texas Hold'em poker online. This application allows to play against the others in real time limited, to make bids for both real and virtual money. Tournaments support. Outstanding user interface, 3D modeled scene combined with realistic characters, sound, and animation. Scalable architecture allows distributed deployment on multiple servers. Java WebStart client launching technology on different platforms, supported and tested on Windows, Linux, Solaris, Mac OS X. Secure client-server communications and billing interface. Contains powerful web interface for management, user administration, billing, statistic, reports. |
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| Name |
Sumo |
| Platform/OS |
Symbian, Brew |
| Language |
C++ |
| Tools |
MS Visual Studio 7.1, Symbian Series 60 SDK, BrewSDK |
| Category |
Games |
| Summary |
Multiplayer sport game |
| Description |
SUMO game created by QArea is an extremely realistic sumo tournament game intended for mobile phone users. It supports a wide range of devices among the Symbian, Brew and J2ME handsets. QArea SUMO allows choosing whether you wish to play in a single player or a multiplayer mode via Bluetooth. Apart to standard multiplayer functionality QArea SUMO provides for ability to connect between handsets under different platforms, e.g. Brew-to-Symbian, J2ME-to-Brew etc. This was made possible due to the usage of unified protocol for multiplayer games.
A special library for instant messaging during the multiplayer mode game was also developed.
Game Concept
Before the tournament starts user is offered to choose among the four characters. Each character has its own predefined properties like weight, speed, trajectory, inertia etc. which are specified in the XML settings-file. The file also specifies such parameters as general game settings, the ring size, round time limit etc.
Aim of the game is to bounce the opponent out, beyond the fighting ring. One can move forward, to the left and to the right. Needless to move backwards – the opponent will bounce you backwards.
Generally speaking, during the game two athletes are fighting against each other demonstrating the basic laws of mechanics, using girth and leverage to maneuver the opponent out of a small circular ring or throw the opponent to the ground. Comprehensive percussion physics is, designed by QArea team, is implemented invoking an own-developed engine providing for an easy portability.
There are 3 fighting games. You have to win all the three ones to lead to the ‘victorious' end. Each fighting game consists of two rounds. If the previous two rounds are tie, the third, compulsory one is given to define the winner.
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NEWS |
26-Dec-2011
This year we become Silver Sponsors of the Donetsk Drupal Camp and team of young and perspective Drupal developers represented QArea Company on this event.
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13-Dec-2011
QArea is a Gold Sponsor of XI Kharkov Open Championship for Sport Programming
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19-Nov-2011
QArea has become a sponsor and an active participant of the Mobile Professional Days Conference
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